Dwarf Fortress: Deepest Depths - II

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Log Info

  • Title: Dwarf Fortress: Deepest Depths - II
  • GM: Culix
  • Summary: While it seemed the giant worm creature the last party discovered in the mines of the fortress was adequately contained by the magma moat at its depths, recent tremors have given rise to concern with the archaeologists still cataloguing the ruins. A party of seasoned adventurers are requested to track the creature to its lair at the deepest reaches of the fortress, and slay the beast.


The party have scant minutes to catch their breath and lick their wounds after dispatching the last of the young worms. Even as they do, the distant rumbling grows and grows. A prickling of the soles of the feet that becomes a hum, growing in timbre and volume until it begins to shake dust from the cave ceiling and rattle pebbles on the ground. One almost expects the worm to come crashing through a nearby wall at any moment, but the noise fails to reach its explosive crescendo- and instead begins to fade again, changing in tone slightly as the worm recedes through the earth.

Only for the sound to begin swelling once again after a few moments. The repetition causes the hair to stand on end on the backs of ones neck, or whatever the scaled equivalent is for two of the party members. It instils a feeling of being circled by vultures. Vultures large enough to swallow a carriage and its horses in one gulp.

GAME: Harkashan refreshes spells.

GAME: Eztli refreshes spells.

GAME: Eztli casts Mage Armor. Caster Level: 11 DC: 17

GAME: Eztli casts Mirror Image. Caster Level: 11 DC: 18

GAME: Harkashan casts Shield of Faith. Caster Level: 14 DC: 18

GAME: Harkashan casts Heroes' Feast. Caster Level: 14 DC: 23

GAME: Harkashan casts Archon's Aura. Caster Level: 14 DC: 20

GAME: Eztli casts Fireball. Caster Level: 11 DC: 21

GAME: Eztli casts Fireball. Caster Level: 11 DC: 21

GAME: Eztli casts Scorching Ray. Caster Level: 11 DC: 20

GAME: Harkashan casts Magic Vestment. Caster Level: 14 DC: 20

GAME: Harkashan casts Freedom of Movement. Caster Level: 14 DC: 21

GAME: Harkashan casts Freedom of Movement. Caster Level: 14 DC: 21

GAME: Harkashan casts Freedom of Movement. Caster Level: 14 DC: 21

GAME: Harkashan rolls Perception: (17)+22: 39

GAME: Harkashan casts Shield of Faith. Caster Level: 14 DC: 18

"Okay, something big is coming. It seems we made the parent - or parents - angry." Harkashan rumbles, as he shifts his feet and gets into a broader stance. "Parent." He then adds, after sniffing at the air. "Circling us. Let's see if we can find a wider area to deal with it. Because we're at a disadvantage in these narrow halls." He remarks to Rune and Eztli.

He then draws a quick spell over Rune, in order to further protect her. "Let's move."

GAME: Rune used a Wand of Shield.

GAME: Rune rolls use magic device: (18)+23: 41

Eztli flinches, looking around the tunnel, which doesn't really help at all in this situation. "Guess they're still around too. I like that Idea, maybe back to where we fell down? I could get us all back up the tunnel in a hurry if we need to, unless there's a bigger clearing somewhere else."

"I'm good with that idea." Harkashan answers Eztli, stepping back towards her and moving to her sid.

The sound of something larger rumbling in the distance is enough to have Rune cursing under her breath. "Knew it couldn't be that easy." She stows one sword and takes out a wand, muttering an activation word before a shadowy effect takes hold around her, making her form look as if it were protected by a veil of smoke. "Whatever you need to do to get ready, now is the time." She tucks the wand away and pulls her sword back out.

Rune's ears twitch, and her posture suggests she's ready to dart if she feels like the worm(s) might come up from underneath her. At the idea of moving back a bit, she gives a quick nod. "Let's move, then."

The Worm continues to circle the group as they retrace their steps- drawing near and then receeding again. Until suddenly a loud crash thunders through the cavern- it seems to be coming from above them, back on the 'surface' level of this deep underground chasm.

"We need to go, now. Better to head it off up there than let it tear up the foundation looking for us." Eztli growls, positioning herself in between the three of them. One hand is placed on Hark, another on Rune, and the sorceress hisses something in Draconic, before the ground erupts in flames, converging in a circle beneath them that the three drop through, depositing them a few feet above the ground in the upper cavern where they drop safely down.

Safely for the teleport, at least. What may be up there already certainly wasn't safe in the slightest.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATTENTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Culix has dropped a TIMESTOP!

Please +init, then cease all roleplay and actions immediately and wait for Culix to instruct you further. You may earn RPP by logging a scene for a GM.

For in-combat commands, type: +thelp.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

No sooner have they arrived upon the surface than a terrible bellowing roar shakes them to their very core. Rearing up, halfway emerged from the stone at the shore of the lava lake is the worm- massive beyond their wildest fears, maw- which splits like an insect's mandibles halfway through its chin- is easily fifteen feet across, and lined with row upon row upon row of inward facing, undulating needle-like teeth. It has no visible eyes, and its purple carapace is scarred and ancient. It's saliva drips in thick globs which spatter the ground, and where it lands the stone begins to bubble and smoke and dissolve.

GAME: Culix advances the initiative order.

Round One - Init 24.

It is now Eztli's turn! Rune is next!

GAME: Eztli casts Fireball. Caster Level: 11 DC: 21

GAME: Eztli rolls 11d6+11: (46)+11: 57

GAME: Culix rolls 9: (7)+9: 16

GAME: Culix advances the initiative order.

Round One - Init 20.

It is now Rune's turn! Harkashan is next!

GAME: Culix advances the initiative order.

Round One - Init 18.

It is now Harkashan's turn! Great Worm is next!

GAME: Harkashan casts Blessing of Fervor. Caster Level: 14 DC: 21

GAME: Culix advances the initiative order.

Round One - Init 12.

It is now Great Worm's turn! Eztli is next!

With the spell depositing them where it did, Eztli is at least given some time to react to, a much, much larger threat than the young worms they had seen earlier. "Glad we got rid of the others before they became this." Eztli growls, conjuring a bead of fire in one hand as they dart away from the tunnel and edge of the lava, hurling the bead in the direction of the worm, where it explodes into a torrent of fire over the creature. "Might be able to drop the gate on it, but I'm not sure if even that would kill something this size."

As they appear on the surface, Harkashan remarks "That's some heavy acid that thing is using. And I haven't prepared anything to deal with that kind of element." He warns the others.

"I'll try to set us up for success with my magics. Divine celerity is on its way. Eztli, Rune. I'm counting on you. We've got this." He tries to cheer up the others two, before a pulse of light ripples out from him, touching his allies as he moves forward with purpose and begins a dirge once more. This one, singing to the end of this ancient beast.

Rune's eyes pan upwards, following the sound within the earth around them. "Where the fuck is it going?" She asks, having assumed that it would try to deal with whomever had become a threat to the brood. However, that doesn't seem to be the case. "Above us?" Then, with the touch of the sorceress on her arm, she blinks as they emerge on the upper level.

Looking across, she spots the massive creature and the sweat that forms on her brow is both from the heat, and from the obvious danger. "Fuck that thing is huge." She moves a bit closer, trying to get into a better position, but there's still a lot of distance between herself and the worm.

The fireball explodes against the worms flesh and it reals back, head crashing into the cavern wall and breaking loose several large stones which tumble to the ground with a series of crashes before splashing into the lake of magma.

The worm lunges forwards, rearing up and then diving through the air, landing face first against the ground and burrowing into it. It's body forms a coil emerging from one hole and plunging into another for several long seconds as segment after segment of the worm's enormous mass appears and then dissapears once more from view.

GAME: NEW ROUND!

Culix advances the initiative order.

Round Two - Init 24.

It is now Eztli's turn! Rune is next!

GAME: Culix advances the initiative order.

Round Two - Init 18.

It is now Rune's turn! Harkashan is next!

GAME: Eztli casts Resist Energy. Caster Level: 11 DC: 18

GAME: Culix advances the initiative order.

Round Two - Init 18.

It is now Harkashan's turn! Great Worm is next!

GAME: Harkashan casts Angelic Aspect. Caster Level: 14 DC: 22

GAME: Culix advances the initiative order.

Round Two - Init 12.

It is now Great Worm's turn! Eztli is next!

"Yeah, you aren't kidding, I know the small ones burned, but this thing has way more goop to burn with." The small makari grumbled. The sorceress flapped their wings a few times to leap off the ground, gliding over to where Rune had moved to. "Burn away this beast's attacks!" <draconic> the makari hisses, reaching to pat Rune on the head, where the rogue now felt almost uncomfortably hot. Still, it was better for the ward to burn away the worst of the acid before it hit her skin, than let the saliva do much worse.

Harkashan is quick to touch his chest and let out a roar, as the massive creature dives beneath the earth. Ashen light springs up from him, as a set of wings burst up from his back. Strange feather-scaled wings that spread out in a protective manner. "We'll have to learn its tactics on the fly. Telling by the markings on that thing, it has experience fighting other beings. So let's assume it's at least somewhat intelligent in its tactics." He calls out.

GAME: Rune rolls weapon2+3: (10)+22+3: 35

GAME: Rune rolls damage2+1d6: aliased to 1d6+3+1d6: (1)+3+(3): 7

GAME: Culix rolls 28: (17)+28: 45

The fact that the worm seems to have quite powerful acid isn't lost on Rune. "One of my weapons is enchanted with an acid effect. That one might not be as useful in this fight, but I don't really have another option." Thankfully, the enchantment is relatively weak and shouldn't work against them too terribly. At least, so she hopes.

With a nod of appreciation to Eztli, Rune moves away from her yet again, "Try to spread out, so that it doesn't catch us all." She braces herself, readying to attack if the creature emerges.

GAME: Culix rolls 6d8+18: (26)+18: 44

THe massive worm bursts out of the ground pretty much directly beneath Rune's feet- she's ready for it, but even being ready for it its massive maw practically envelopes her. Its teeth latch on, thousands of two inch daggers biting into her from all sides and trying to drag her down towards the creature's gullet. Harkashan's magic thwarts the creatures barbed throat, though, and it looses its grip on Rune quickly- spilling her bloodied but intact onto the ground as it rears out of the earth.

GAME: NEW ROUND!

Culix advances the initiative order.

Round Three - Init 24.

It is now Eztli's turn! Rune is next!

GAME: Eztli casts Scorching Ray. Caster Level: 11 DC: 20

GAME: Eztli rolls 1d20+10+1: (14)+10+1: 25

GAME: Eztli rolls 1d20+10+1: (16)+10+1: 27

GAME: Eztli rolls 1d20+10+1: (13)+10+1: 24

GAME: Eztli rolls 4d6+4+1: (14)+4+1: 19

GAME: Eztli rolls 4d6+4+1: (14)+4+1: 19

GAME: Eztli rolls 4d6+4+1: (16)+4+1: 21

GAME: Culix advances the initiative order.

Round Three - Init 18.

It is now Rune's turn! Harkashan is next!

GAME: Culix advances the initiative order.

Round Three - Init 18.

It is now Harkashan's turn! Great Worm is next!

GAME: Harkashan casts Curse. Caster Level: 14 DC: 22

GAME: Culix rolls 25: (9)+25: 34

GAME: Culix rolls 6: (2)+6: 8

GAME: Harkashan casts Greater Dispel Magic. Caster Level: 14 DC: 23

GAME: Harkashan rolls Melee+1+1: (4)+11+1+1: 17

GAME: Culix rolls 6: (14)+6: 20

"Rune, you okay?" Eztli attempts to shout over the sheer din made just by this beast moving around. "BURN TO ASH AND NEVER THREATEN THIS PLACE AGAIN!" The sorceress roars, conjuring a trio of flaming spears that streat towards the worm, impacting it hard and searing the armored plates of the beast badly.

GAME: Culix advances the initiative order.

Round Three - Init 12.

It is now Great Worm's turn! Eztli is next!

GAME: Rune rolls weapon2+2+2+1+1: (1)+22+2+2+1+1: 29 (EPIC FAIL)

GAME: Rune rolls weapon2+2+2+1+1-2: (2)+22+2+2+1+1+-2: 28

GAME: Rune rolls weapon1+2+2+1+1-2: (14)+22+2+2+1+1+-2: 40

GAME: Rune rolls weapon2+2+2+1+1-7: (14)+22+2+2+1+1+-7: 35

GAME: Rune rolls weapon1+2+2+1+1-7: (9)+22+2+2+1+1+-7: 30

"Alright! The magic is working." Harkashan calls out. "Rune, how are you holding up?" Knowing that at this point, between the various magics, she's probably doing better than she might have been months ago. His wings shift, as a dark aura of death envelops his hand for a moment, before he pushes off!

His wings carry him, flapping rapidly. Leaving behind a sweeping array of red embers. Avoiding its stinger by cleanly maneuvering, letting it come into its Archon's Aura before calling out to the Deathsinger with a quick prayer.

Landing behind it, positioning itself with Rune, he then reaches out. "YOU SHALL NOT HARM MY ALLIES! FEEL YOUR WEAKNESS BEFORE MY SONG!" As his darkened hand reaches out. Touching against its jagged body, and Cursing the beast with one of his strongest combat curses yet!

GAME: Rune rolls weapon2+2+2+1+1-12: (16)+22+2+2+1+1+-12: 32

GAME: Rune rolls weapon1+2+2+1+1-12: (13)+22+2+2+1+1+-12: 29

GAME: Rune rolls damage2+1+1d6+8d6: aliased to 1d6+3+1+1d6+8d6: (4)+3+1+(2)+(32): 42

GAME: Rune rolls damage1+1+8d6: aliased to 1d6+3+1+8d6: (6)+3+1+(22): 32

GAME: Rune rolls damage2+1+1d6+8d6: aliased to 1d6+3+1+1d6+8d6: (1)+3+1+(2)+(31): 38

GAME: Rune rolls damage1+1+8d6: aliased to 1d6+3+1+8d6: (4)+3+1+(31): 39

GAME: Rune rolls damage2+1+1d6+8d6: aliased to 1d6+3+1+1d6+8d6: (5)+3+1+(6)+(22): 37

GAME: Rune rolls damage1+1+8d6: aliased to 1d6+3+1+8d6: (5)+3+1+(30): 39

GAME: Harkashan rolls 42+43+38+39+37+39: (18)+42+43+38+39+37+39: 256

Fear spikes in Rune's system as the creature emerges from beneath her, taking out the ground and nearly swollowing her whole. Between Harkashan's spell and the equipment she wears which makes her less than tasty, the rogue ends up escaping being swallowed and falls to the ground in a pile of spittle and blood. "Ow..." She mutters as she gets to her feet, hands still white-knuckling her blades.

"I'm fine. Just a little... chewed on." Rune mutters to herself. She looks over her shoulder, giving a nod to Harkashan, waiting for him to get into position before she uses the distraction to her advantage. With the creature focusing on him, she makes for it.

What follows is a quick series of blows that seems to hit at a number of places along the creature's spine. Places which seem to be calculated in order to do the most damage and weaken the worm in the process.

The creature rears in agony at the rapid blows from Rune, writhing and flailing as the thick pale green ichor that it has in lieu of blood erupts in great gushes. The creature topples sideways- still only halfway extended from the ground, with an allmighty crash as it slams into and through the walls over the gatehouse in its death throes.

It seems, for all its bellowing and it's massive size, it was no match for Rune's deadly blades.

GAME: NEW ROUND!

Culix advances the initiative order.

Round Four - Init 24.

It is now Eztli's turn! Rune is next!

GAME: Culix advances the initiative order.

Round Four - Init 18.

It is now Rune's turn! Harkashan is next!

GAME: Eztli casts Wall of Force. Caster Level: 11 DC: 23

GAME: Rune rolls perception: (17)+34: 51

GAME: Harkashan casts Status. Caster Level: 14 DC: 19

GAME: Culix advances the initiative order.

Round Four - Init 18.

It is now Harkashan's turn! Great Worm is next!

GAME: Culix rolls 6: (2)+6: 8

Harkashan blinks wildly as the creature roars. Rune's strikes are so fast, he has trouble following them. He knows his magics are fast, but with the shadows interfering with even seeing Rune, as well as its massive size... all he knows is that within just a few moments, the massive creature falls.

"..."

He doesn't know what to say. Just kind of slackjawed, staring at what Rune just wrought.

Before idly noting, as the other two adjust their positions; "It's not quite dead yet. It's just... unconscious."

Eztli couldn't help but blink as the worm was summarily cut down by Rune. "That was, impressive, wait, shit!" The sorceress cuts herself off, cursing as the worm smashes the bottom of the gatehouse on its way down. The small makari waves one hand, causing a flash of light as flames flicker over the bottom of the roof. They vanish, but the stone doesn't seem to be crumbling down further, at least for the time being. "We need to let the stoneshapers know. I can keep this up for, maybe 5 minutes?"

For a few perciosu seconds, Rune stands there as if she were a little shocked at just how well her series of attacks had worked. Over time, she has become better and better at picking out vital points which serve as targets for her attacks. "That... that was intense."

Stepping back, the rogue listens, as if she were keeping an ear out for any additional worms that might be seeking to follow up on the attack. "I don't... hear any others. It's... possible the mate isn't here anymore." Where it might be, is another question entirely.

Rune looks a little sheepish as she wipes the blood and spittle off of herself, not realizing that the creature may just be about to awaken.

GAME: Culix rolls 15: (4)+15: 19

Even as Rune begins to step away from the creature and listen out for any more incoming threats, its tail suddenly lashes out towards her- but she is not so easily caught off guard and the heavy blow slams into the ground, kicking up dirt and gravel like an explosion but failing to strike the nimble rogue.

GAME: Culix advances the initiative order.

Round Four - Init 12.

It is now Great Worm's turn! Eztli is next!

GAME: NEW ROUND!

Culix advances the initiative order.

Round Five - Init 24.

It is now Eztli's turn! Rune is next!

GAME: Eztli casts Fireball. Caster Level: 11 DC: 21

GAME: Eztli rolls 10d6+10: (40)+10: 50

It turns out the beast still wasn't dead, and Eztli flinches. With a few flaps of their wings, the makari dives to the other side of the cavern, stopping as they skid across the ground a few feet. "Burn and stay down!" The sorceress growls, hurling another bead of flame where she came from, which explodes into another ball of flames, which finally cease the beasts movements.

GAME: Culix removes the timestop.

Timestop by Culix has left.

As it finally does fall fully, Harkashan confirms it is indeed down. "Stay here. I will get the Stoneshapers. With my wings, I'm likely going to be fastest up those stairs!" He calls out, before his wings leave a heavy gust of wind, and he goes retrieve them.

Rune gives a yelp of surprise sa the creature lashes out at her, darting back just out of range of the roiling body as she stumbles backwards, neatly landing on her rear to stare at the worm. A moment later, it becomes a barbeque at the hands of Eztli, which only adds to the heat.

Sweating and pushing herself to her feet, the rogue tries to shake off the momentary shock. She moves to wipe her brow, but it just smears drool and blood across her forehead and spikes her hair up unnaturally. "Thanks for the save."

With Harkashan calling for them to stay put, Rune does so with a nod, turning her attention out towards the darkness. "I'll... keep an ear out." Because her vision sucks down in these caves.

Harkashan makes it back up to the mineshaft where the stoneshapers were stationed. There's a brand new passageway that wasn't there on their way down- it's edges dripping with semi-dissolved rock and thick, viscous acid. On the other side of it, one of the dwarven Earthshapers is pale faced and shell-shocked, sitting just a couple of feet from the edge of the worm hole.

GAME: Harkashan rolls Diplomacy: (6)+19: 25

Harkashan stares at the new passageway, then back to the Earthshapers. "Everyone, you can be calm now. We took care of the Purple worm. But we need your help down below at haste. There's a structural integrity breach." He remarks, motioning downstairs. Pause...

Frown.

"Are you all okay?"

"It... got Druggni and Azzilin..." the Shaper says, shakily. "I- we were... talking, and it just..." he makes a vague gesture, swiping his hand from one edge to the other. "Swallowed them up. Didn't even slow down. Don't think it even noticed us, or didn't care anyway."

Harkashan frowns. "I can ask Rune to see if she can cut them out in time. But with the kind of acid that creature holds..." He bows his head down. "If you will permit it, I can execute any death rites you may favor." He adds. Realizing that there is little chance they would have survived. "My deepest condolences for your loss. It was a grave and vile beast of great strength. With a whole brood down below we had to eliminate first."

A few hundred feet below, where the others still stand near the corpse near the gatehouse, there is a muffled thumping noise that catches Rune's attention. It's coming from the worm. It's skin is pulsing and flexing- is it waking up again?

"I should be the one thanking you for saving, well, all of us." Eztli shrugs. "Seriously, it would have gone a lot differently if not for you."

The small makari takes a glance at the worm, and her eyes squint. "I hope that worm didn't have more young, Rune. Your call on this one."

GAME: Rune rolls weapon2+1+1: (12)+22+1+1: 36

GAME: Rune rolls reflex: (4)+21: 25

With little way of knowing the conversation going on above, Rune's brow furrows at the sight of movement inside the worm. She looks over towards the smaller Makari, "Not sure what we've got here, but... be ready."

She gives a little wave, "Just doing my job. Killing shit is about all I'm good at, but I'm glad I could keep it from doing more damage."

Despite the risk, Rune moves to cut into the flesh of the creature, aiming nearby the movement so she can get an idea of what it - friend or more foes.

The shocked Stoneworker nods his head once then, and pulls himself to his feet. Setting his jaw in grim determination he says, "You slew it, then? That's good." he grunts, and carefully crosses the acid-spattered cavern to follow Harkashan down to the depths where he can assist with stabilizing the structure.

Meanwhile, as Rune approaches the pulsing patch of flesh and begins cutting, suddenly a stony hand springs out of the flesh- still soaked in ichor and digestive juices. The stone is pitted and smoking, but definitely a hand- a stout, dwarven hand, gripping hard around RUne's wrist- it stings, but the acid seems to be rapidly losing its potency with the creature dead.

Rune lets out a surprised sound, and then quickly reacts to grab onto the hand gripping her wrist. "Unless worms have grown hands, I think we've got a survivor." She calls out to Eztli. "Help me pull!" She calls, trying to help get the owner of the hand free from the creature.

Harkashan puts a hand on the Stoneworker's shoulder as he speaks. His head down. Rather unaware of the survivors within the worm being pulled out by Rune right that moment. "We did. It was hard-fought. It seems like it had a mate, but it left for a different region entirely. We didn't find any other creatures. But we did spot signs of the various struggles this Fortress stood against throughout the ages. So it may be wise to get some scouts stationed down there, in case you get any other... 'interested creatures' showing up. Now that the Purple Worm no longer has this territory claimed."

It takes some effort, with Rune and Eztli hauling, but eventually something begins to give in the fallen creature's insides. The small wound opens up and spills thick coils of foul smelling offal as well as a pair of dwarven figures, one of them is immobile, stone, and partially dissolved. The other is still mobile, and stone skinned, but completely butt naked- any gear they had been wearing or carrying clearly hasn't survived its encounter with the worm's digestive tract. All of them, the statue, the stones fleshed nudist, Eztli and Rune collapse into a pile of spilled worm guts.

"Mate? Oh, they don't mate. Or maybe they do, not sure, but every purple worm is born ready to lay eggs." He says to Harkashan as they head back towards the stairs.

"I see. I did not know that. Most interesting." Harkashan remarks back to the Stoneshaper. And when they finally make it down the stairs, they are soon approaching the fallen body of the worm. Where he sees Eztli and Rune frantically working on something. "Oh! Did the two survive after all?" He goes into a bit of a quicker pace at seeing this.

Eztli helps pull the people out, one hand ready on a potion they were carrying, just in case it was needed immediately. Which meant that they didn't have the most stable grip, and the worm guts didn't help. "Damned thing might be even more unpleasant dead." Eztli grumbles, regaining her composure quickly. "Hark! One of them is alive, but badly injured, and, not sure about the other. We need your help!" She shouts over to the gatehouse.

This is not the first time, nor the last, that Rune ends up covered in monster guts. However, she does look suitably displeased at her current situation. The rogue lifts her arms, and then splats them back down again onto the ground. "It's going to take weeks to get this stench out of my armor..."

She looks over at those that are pulled out, one looking like a statue and the other... all kinds of naked. Thankfully, Harkashan arrives and she looks away, scrambling to her feet, still dripping monster bile. "Can you help them? I'm afraid I don't know much about ... this effect."

The stoneskinned one coughs and heaves and gasps for air after clearing his lungs of worm goop, and then grumbles, "Aye she's still alive. Probably." looking back towards the statue of a female dwarf. He grumbles, before rolling over and collapsing onto his back.

With the one healthy stoneshaper, the collapsed wall is shored up at least temporarily with a mound of stone and earth to support the gatehouse. The nudist manages to procure a cloak from someone before the stoneskin wears off, thankfully- meanwhile the statue is fairly damaged and so the stoneshapers insist they'll carry her back to the surface and do what they can to restore her before she's returned to flesh. Right now the statue is pockmarked and missing ears and fingertips and other extremities.

Harkashan is quick to run up to them. "Where's the second..." And there is the statue. Harkashan draws her back up and notes; "I have the ability to regenerate limbs and other bodyparts if anything goes wrong, so I can certainly help with that." He notes, and will join upstairs to assist on the healing. "I'm just glad I do not have to do any Deathrites today."

Eztli maintains the wall of force until the wall is shored up enough, and she hesitates for a moment as the barrier falls, until she sees that the stone isn't shifting anymore. "I'm glad to. Any job like this where everyone gets out alive is a good one. Let's get them all out of here though, back to a safer spot. We'll regroup there. And see about getting a half decent bath."

Though there is at least one confirmed survivor, Rune has a look of worry for the statue. The fact that the other stoneshapers don't seem worried should set her mind at ease, but she doesn't like to see collateral damage to fights like these. It leads to questions about how things could have been done differently to avoid such things.

Eztli's words catch her attention, though. "Yes. A bath, definitely. As soon as possible." She flaps her arms once, making a splattering sound as worm goo still drips from her clothing.