Mogareg
This creature looks like an Orc with an exceptionally exaggerated physique. His Orcish features from tusks to ears are all further exaggerated to diabolic proportions. His skin is a bright burning red and appears ready to burst from the obscene and overdeveloped muscle structure beneath. His eyes glow with an eerie green light and he carries a serrated iron falchion as well as a huge black iron great-axe with a blade as wide as he is tall.
The Mogareg are the stuff of legend with attempts at recreating them resulting in different levels of success. The original Mogareg were members of Kotiphar's clan and their descendants who formed a pact with Daemons of the Void and ingested a large portion of prepared blood and infernal power. They were transformed into these cruel mockeries of themselves and given tremendous power in exchange for perpetual slavery to the will of the lower realms. The Mogareg perpetuated this slavery by tainting Fel Orcs and conquering lands in preparation for the Daemon Wars. Following the Daemon Wars, they were banished, presumably, to the mysterious other place known as The Outlands where they continue to wander and wreck havoc. Some have attempted to recreate the Mogareg and other variations of the theme, such as The Vrorag (made from giant-kin) have appeared in the world. The possibility that The Mogareg may return in full force or a few at a time always lingers.
The stuff of legends and brutality, the original Mogareg were the embodiment of fury on the fields of battle. Now those of their number who remain serve as mercenaries and destructive forces for the wicked extraplanar powers of The Outlands.
Summary
CR 4
CE Large Monstrous Humanoid (Extraplanar Augmented Oruch)
Init -1; Senses Darkvision 60', low-light vision; Perception +6
Defense
AC 14, touch 8, flat-footed 13 (+3 studded leather armor, +2 natural, -1 size)
hp 45 (6d10+12)
Fort +6, Ref +4, Will +3 (+5 against charm)
Offense
Speed 30 feet
Melee bite +10 (1d8+5 x2) or falchion +10/+5 (2d6+7 18-20 x2) & bite +5 (1d8+2 x2) or javelin +10 (1d8+5 x2)
Space 10' Reach 10'
Special Qualities resist acid/cold/electricity 10, unnatural fury, orcish weapon proficiency
Statistics
Str 21, Dex 11, Con 15, Int 9, Wis 7, Cha 7
Sample With Class Levels
Str 25, Dex 11, Con 19, Int 9, Wis 9, Cha 5
(+2 to attacks/damage, +1 AC, +12 hp, +2 Fort, +1 Will)
Base Atk +6; CMB +12; CMD 21
Feats Great fortitude, Power attack (-2 attack, +6 damage to bite or falchion, +3 to bite as secondary attack), weapon focus (falchion)
Alternate feats: Dazzling display, intimidating prowess (+9 to Intimidate), weapon focus (falchion)
Skills Handle Animal +0 (+2 with wolves), Intimidate +9, Perception +6, Stealth +3, Survival +1, Swim +13;
Racial Modifiers +2 handle animal (wolf only), +2 intimidation
Languages Common, orcish, abyssal
Environment The Outlands, otherwise temperate hills
Organization Single
Treasure Standard
Equipment Large falchion (+10/+5 2d6+7 18-20/x2), Large greataxe (+10/+5 3d6+7 x3), studded leather armor (+3 AC)
Orcish weapon proficiency: Like standard orcs, mogareg are proficient with greataxes, falchions, and treat any weapon with the word orc in the name as a martial weapon.
Unnatural Fury: Attempts to influence the mogareg with Diplomacy or Intimidate have a +5 DC (or the mogareg gets +5 on opposed skill checks); +2 bonus on saves vs. charm and enchantment, and immunity to fear.
Strategy: RAR KILL