Organizations of the Green
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Reading an Organization Entry
Global | The organization has offices in multiple nations or areas. "Global" here is a relative term, and does not imply centralized control. | |
Localized | The organization is localized. See entry for details. Many Alexandrian-based groups have this feature! | |
NPC | Only for NPCs. |
Organizations of the Green
Silver Crescent Associated Characters | |
Common: Elunite, Gilean, Danan, Inquisitor, Paladin, Ranger, Bard, Cleric, Druid Locations: Alexandria (A10), Greater Alexandria (H02), Wilderness Pointe | |
An order focused on the eradication of Caracoroth's influence among lycanthropes. | |
An order dedicated to the unmasking, hunting, and even conversion of lycanthropes. The Crescent stands opposite the Children of Garm and the latter's cults. Their work is not easy: shapechangers hide easily among everyday society and must often be rooted out before they may be neutralized. Though Elunans form strong numbers among the Crescent, Gilead's and Danan faiths are well-represented.
Some of their most active members are former or current lycanthropic creatures, themselves. In cases like these, the Crescent can provide them a new identity, and means to move forward outside of Garm's clutches. PCs may use the Skinwalker Prestige Class to emulate this heritage. | |
RPP-Related Skills: Perception, Survival, K/nature, K/local...other? |
Alexandros' Ygdrassil Union Associated Characters | |
Common: Danans, Gileans, druids, rangers, barbarians, witches Locations: Wilderness Pointe (W03) | |
The local grove of the druid's union. | |
Alexandros has a small but established sect of the continental druid circle known as the Ygdrassil Union. Precious little public information is known about this group save that there is said to be a grove deep in the Eldwyn Forest. The circle is small and fairly informal, mainly providing local forest dwellers and spiritually minded individuals with a group of like minded individuals for the sharing of information and the joining of forces when dealing with the many local threats to the regions natural balance. | |
RPP-Related Skills: Survival, Heal, Knowledge/Nature, Handle Animal, Profession/Herbalist, Craft/Bowmaking, Craft/Weaving |
Alexandros' Wards of the Invisible Path Associated Characters | |
Common: Danans, Gileans, Daeusites, druids, rangers, barbarians, witches Locations: Wilderness Pointe | |
A cooperative between the Green on both sides of the Portal, to prevent unsafe crossover of flora and fauna between the two realms. | |
The Wards are a group allied with the Ygdrassil Union and in conjunction with the shamanic sith-makar culture beyond the Am'shere Portal in Alexandros. They work together to guard the portal, ensuring that creatures, goods, and so forth that come through do not result in cross-contamination. For example, Am'shere wildlife overrunning parts of Alexandros. They also work to ensure the safety of merchants and trade through the portal. Though supervised mounts and similar creatures are let through (but recorded), their offspring are largely asked to dwell in Am'shere. | |
RPP-Related Skills: Perception, Sense Motive, Handle Animal, Spellcraft, Knowledge/Geography, Knowledge/Local, Profession/Guide, Profession/Herbalist |