Runes in Rune
You have all been collected by the Church of Vardama to investigate some ruins on the edge of Rune that are rumoured to contain a rare flower that is used in certain powerful rituals. Unfortunately those who go in don't come out, and the locals believe them to be haunted. You have been asked to find out and bring back some of the flowers, Rainbow Delphiniums.
The stern-looking woman who hired you and provided transport to the area via a small airship warned you to stay on your toes and keep your eyes out for traps and other dangers. "The wizard who built this tower and died when it was destroyed was somewhat mad, he liked experimenting on people and we believe that this is what caused his demise. All we really know is that one day he stopped communicating and people stopped coming out, but we know he had a Rainbow Deliphinium flowerbed sustained by magic and we hope it has survived. Good luck."
You are now standing outside a half-crumbled tower with one door fallen out and only darkness visible inside.
Tak seems none to suprised by the information they got on the trip here. "Yes, mad experimenting wizards. I blame the arcanists society, they must be doing something to drive all these wizards mad. Some flaw in thier teaching or whatever." He looks around at the others here, gesturing towards the door. "By all means, someone take point."
Kiroth takes a deep breath as he calls about the power of his banesight. He starts to look around, "Or perhaps it is the mad ones that we only hear about." He continues to look around and he has his sword and shield out, "I will take point if no one else minds."
<OOC> Ssylrath says, "Banesight shows nothing out of the ordinary here. Inside may be different."
<OOC> Schneider says, "How about detect magic?"
<OOC> Ssylrath says, "Same."
GAME: Schneider casts Detect Magic. Caster Level: 5 DC: 13
Verna finds the target of their task both an intellectual curiosity and a potential threat. As for the wizard who formerly occupied the tower, she both regrets that he enables assumptions applied to many in the craft, yet also finds that the potential accumulated knowledge likewise valuable. "Madness is a failing of the individual, not the whole. If his mind was too weak, he should not have delved into powers to which he could not acclimate. I wish to travel near the forefront to aid whomever chooses to travel first." Which appears to be Kiroth, most likely.
Schneider listens to the explanation, and takes another look. A word to summon spirits of magic, and a quiet conversation tells him no more, and he offers a shrug to the rest of the group. "Nothing clearly magical out here, in any event," he declares. He nods about Kiroth taking point, drawing his greatsword. Flames leap and dance along the edge, with a corona of raw magic. He nods at what Verna says after some thought. "Yes. And inhaling fumes from strange magical potions all day is not at all at fault."
<OOC> Kiroth says, "I will keep bane sight on until further notice"
Tak finds a spot in the middle of the group, being he fills a supportish type role. "Well, you'd think there was a test, its magic. Here, touch this orb, if it glows red, it means your going to go insane from magic and we can't teach you. You know, for the good of all."
Kiroth looks over his shoulder as he moves towards the front and towards the entrance, "Madness is not the sole providence of wizards or those that use the arcane, it is just more devastating when it strikes one with vast power." He says as he'll continue to look around.
Tak chuckles "Yes, but there must be a test you know, some kind of divinition, like, I forsee your future, you will live in a tower and experiment on people and turn them into chickens....something like that."
"The driven and determined are most suited to the profession," Verna notes as she follows Kiroth. "Some may eventually prove determined to drive themselves too far."
The ruined tower when you enter is in shambles, there's some long-destroyed furniture; a quick search turns up nothing of value. A stairway up is blocked by the remains of the roof but the stairs down underground are passable with a little climbing over rubble. It actually looks like someone cleared a rough path at some point, you are not the first ones here. Everything is quiet.
<OOC> Schneider says, "BTW casting False Life now, since the duration is hours."
GAME: Schneider casts False Life. Caster Level: 5 DC: 15
With a grunt, Teppus is is eyeing Tak and not commenting. Rather, he's bringing up the rear. In his hand rests the haft of his glaive. "Let's get this done with," he agrees.
GAME: Schneider rolls 1d10+5: (3)+5: 8
<OOC> Ssylrath says, "We'll apply it when/if a timestop happens."
Schneider looks around the ruined tower, but fails to find anything interesting. As an afterthought, he recalls a bit of protective magic. "Spirits of fire, spirits of blood! Hear my will!" It trails off into something that sounds like Jotun, but without meaning. His body bulges, veins in his legs, arms, and chest bulging like rats under his skin for a moment, and then he seems normal again.
Kiroth moves towards the rough path, "Here is a path, perhaps we should follow it." He looks over his shoulder at Schneider, "Well they know that we are here now." He looks to the other, "Stay here or follow the path, the way up is blocked."
Tak shrugs "Anyway is fine with me, it will obviously lead to some evil experiment that will try to eat us, and perhaps succede. Ohh fate, you are such a cruel mistress."
The path down is quite rouch but with care you can pick out a path. The walls are lined with everburning torches every few feet so at least the light is good. At the bottom of the winding stair you enter the remains of a library, the walls are lined with bookshelves sadly water damaged now and there is a table and easy chair in the middle of the room.
You paged Kiroth with 'Detect Evil shows the presence of evil in the room.'
Kiroth mms as he looks at the books, "Shame about the books, there might be something of value we can learn. Although don't young women press flowers into books to preserve them, perhaps that is what the wizard did and we could find one of those flowers with in books." He sweeps his gaze around and he raises his hand with his sword in it, "Hold up, something evil is in this room." He starts to concentrate on it.
<OOC> Ssylrath says, "Can I get perception checks please?"
Schneider makes his way down, his hair only swirling slightly in a breeze seems to surround only him. The lighting is appreciated, and he smiles, "I see it must have been a human wizard, by the number and frequency of torches." He ignores the books and makes his way towards the easy chair, though he pauses as Kiroth speaks up about something evil.
Verna sees not reason to remain in the ruined foyer and states as much. As they descend, she also makes a practical point to conjure a protective field of force about her person. Possibly just in time.
Tak points to the chair "Quick, slay the chair, it must be a mimic." He of course doesn't sound serious.
GAME: Schneider rolls perception: (2)+6: 8
GAME: Tak rolls perception: (18)+7: 25
GAME: Verna rolls perception: (14)+10: 24
GAME: Ssylrath rolls 29 (stealth): (15)+29 (stealth): 44
GAME: Kiroth rolls perception: (6)+2: 8
GAME: Teppus rolls Perception: (19)+10: 29
GAME: Verna casts Mage Armor. Caster Level: 6 DC: 14
Suddenly in the middle of the room a couple of feet off the floor a ghastly apparition appears. It is translucent and wavers as if vibrating quickly but is clearly a very short elf or other fae, perhaps 2 feet tall, the expression of malevolence it bears strikes into your very beings.
GAME: Verna rolls initiative: Roll: 19 + Bonus: 2 = Total: 21
GAME: Schneider rolls initiative: Roll: 12 + Bonus: 3 = Total: 15
GAME: Teppus rolls initiative: Roll: 19 + Bonus: 2 = Total: 21
GAME: Kiroth rolls initiative: Roll: 1 + Bonus: 1 = Total: 2
<OOC> Ssylrath says, "Can I get Fort saves all round please from the gaze attack."
GAME: Kiroth rolls fort: (4)+10: 14
GAME: Verna rolls fort: (20)+6: 26
GAME: Tak rolls fort: (14)+6: 20
GAME: Schneider rolls fortitude: (2)+5: 7
GAME: Tak rolls initiative: Roll: 7 + Bonus: 5 = Total: 12
GAME: You roll initiative for Ghosts: Roll: 9 + Bonus: 11 = Total: 20
<OOC> Ssylrath says, "Everyone takes damage from the sheer horror of its visage, the save is for the additional effect."
GAME: Ssylrath rolls 2d10: (10): 10
GAME: You damaged Teppus for 10 points. 77 remaining.
GAME: You damaged Schneider for 10 points. 39 remaining.
GAME: You damaged Verna for 10 points. 23 remaining.
GAME: You damaged Tak for 10 points. 45 remaining.
GAME: You damaged Kiroth for 10 points. 40 remaining.
It is now Verna's turn! Teppus is next!
<OOC> Schneider says, "Minus my False Life?"
GAME: You damaged Schneider for -8 points. 47 remaining.
<OOC> Ssylrath says, "Thanks. :)"
<OOC> Verna says, "Knowledge check to try to better determine the nature of the creature?"
<OOC> Ssylrath says, "We all ready?"
<OOC> Ssylrath says, "Please go ahead, Knowledge/Nature too if you have it."
<OOC> Tak is ready
GAME: Tak rolls knowledge/Nature: (7)+10: 17
<OOC> Verna is ready.
GAME: Verna rolls knowledge/nature: (6)+7: 13
<OOC> Ssylrath says, "Also Religion of course."
GAME: Verna rolls knowledge/religion: (18)+10: 28
GAME: Kiroth rolls knowledge/religion: (5)+9: 14
You paged Verna with 'This is clearly a ghost, the gaze attack is common to some types. Just look up Ghost with that roll. The creature was once a Fae, probably a Quickling who are malevolent and run really fast, you know nothing else about them.'
<OOC> Ssylrath says, "It is about 20' out from your group, you are in whatever order you choose. Gaze attacks mean that averting your eyes is good. Looking away means you get a 50% chance of not being affected again, closing them means you aren't affected at all, but it gets 20% or 50% concealment."
<OOC> Verna will cast and pose.
<OOC> Ssylrath says, "I'm going to dispense with the side effect of the gaze attack as I can't do stat damage in the code and it's a small effect anyway."
<OOC> Ssylrath says, "So, Verna, are you averting your gaze or taking damage?"
<OOC> Verna thought that she just took damage?
<OOC> Teppus says, "Don't avert your eyes! God hates it when you do that. He gets tired of all the grovelling."
<OOC> Ssylrath says, "That was from seeing it. It'll happen again on your turn if you don't look away or close your eyes."
<OOC> Ssylrath says, "Gaze rules are here: http://paizo.com/pathfinderRPG/prd/bestiary3/universalMonsterRules.html#_gaze"
<OOC> Verna will avert her gaze, or attempt to.
<OOC> Ssylrath says, "Roll your percentiles, low is you succeed."
GAME: Verna rolls 1d100: (41): 41
GAME: Verna casts Spiritual Weapon. Caster Level: 6 DC: 15
GAME: Verna rolls melee+3: (17)+3+3: 23
GAME: Verna rolls 1d8+2: (5)+2: 7
It is now Teppus' turn! Ghosts is next!
<OOC> Ssylrath says, "Teppus! Do you wish to avert your gaze or close your eyes?"
<OOC> Teppus says, "I will avert!"
Verna gasps as the creature's foul gaze aweakens her body. "Do not look into its eyes! It is noncorporeal, only enchanted or weapons of force will harm it!" She turns her head from the creature and summons an avatar of Lamentation, her Lady's khopesh. In demonstrationg of her advice, the force construct flies to strike the fae-thing.
GAME: Teppus rolls 1d100: (79): 79
<OOC> Verna now must AFK for several minutes.
GAME: Ssylrath rolls 2d10: (11): 11
GAME: You damaged Teppus for 11 points. 66 remaining.
From afar, Verna will cast Shield on herself or enchant another's weapon if none can harm it. The SW will continue to attack.
<OOC> Ssylrath says, "Teppus? As you are averting your gaze you have a 20% miss chance for direct attacks. What do you do?"
<OOC> Teppus shall advance and swing swing swing.
<OOC> Teppus says, "Using my glaive. :)"
<OOC> Ssylrath says, "Percentile, low misses, then attck."
GAME: Teppus rolls 1d100: (42): 42
GAME: Teppus rolls 1d20+12: (14)+12: 26
GAME: Teppus rolls 1d10+14: (3)+14: 17
It is now Ghosts' turn! Schneider is next!
<OOC> Ssylrath says, "The one reaches out to touch Teppus, a second one appears and tries to touch Kiroth."
GAME: Ssylrath rolls 9 (incorporeal on Teppus): (2)+9 (incorporeal on Teppus): 11
GAME: Ssylrath rolls 9 (incorporeal on Kiroth): (4)+9 (incorporeal on Kiroth): 13
<OOC> Ssylrath says, "Do either of those hit? You get no armor, shield or natural armor bonuses."
<OOC> Kiroth says, "Yes it would hit mine"
GAME: Ssylrath rolls 6d6: (21): 21
GAME: You damaged Kiroth for 21 points. 19 remaining.
A second fae ghost appears and they both reach out with corrupting touch, Kiroth's shoulder withers and ages where it passes a hand through him.
It is now Schneider's turn! Tak is next!
<OOC> Schneider says, "Closing eyes."
<OOC> Schneider says, "This seems like a good time to cast True Strike."
<OOC> Teppus says, "My touch AC is .. oh wawit it's 12."
<OOC> Ssylrath says, "OK, it misses you. :)"
It is now Tak's turn! Kiroth is next!
"Ghosts. Great. I hate ghosts," says Teppus, bluntly as he advances on one. Though he tries to keep his eyes averted, he does manage ot catch a painful glimpse of the ghosts and grimaces in pain. Still, he manages to rip through ectoplasm with the tip of his bladed staff.
<OOC> Tak says, "Totally close my eyes. Move action: Inspire Courage +2, and casting Haste."
<OOC> Tak says, "Everyone gets +2 to hit and damage competence bonus."
<OOC> Ssylrath says, "You can't target with your eyes closed, you'll have to just avert to cast on your allies."
Schneider looks on for just a moment, then decides this is probably a bad thing to look at. He closes his eyes completely. He holds his blade in one hand and poses dramatically while chanting, "Spirits of war, spirits of fire. Guide my blade where sight does not go." His hair fans out almost horizontally in a sudden rush of air.
<OOC> Tak says, "Ohh well, avert for this round then"
GAME: Tak rolls 1d100: (38): 38
<OOC> Ssylrath says, "You are good."
GAME: Tak casts Haste. Caster Level: 8 DC: 17
It is now Kiroth's turn! Verna is next!
<OOC> Kiroth says, "I'll close my eyes take 5ft step back and lay on hands on myself and cast protection from evil"
<OOC> Ssylrath says, "No problem. Cast and pose."
It is now Verna's turn! Teppus is next!
GAME: Kiroth rolls 2d6: (7): 7
GAME: Kiroth casts Protection From Evil. Caster Level: 5 DC: 15
<OOC> Ssylrath says, "Verna's weapon attacks, she casts Shield on herself."
GAME: Ssylrath rolls 6: (12)+6: 18
<OOC> Ssylrath says, "That worked, but it misses."
Tak does not look directly at the ghosts, that would be stupid. Instead he focuses on his allies, chanting softly and sending out a bit of magic to speed them up. Then he begins to speak, his words magically infused with his special bardic voice. "Ghosts, psh, this is nothing, you all can handle this, I mean, its not like its Heth, now that was something, I can barely remember that due to the panic and need to change my trousers."
Verna's floating weapon swings at the ghostly figure but misses this round, she casts a protective spell on herself.
It is now Teppus' turn! Ghosts is next!
<OOC> Teppus says, "Avert, strike."
GAME: Teppus rolls 1d100: (33): 33
GAME: Teppus rolls 1d100: (20): 20
<OOC> Ssylrath says, "Miss unfortunately."
It is now Ghosts' turn! Schneider is next!
Keeping his eyes averted makes fighting difficult, but Teppues tries none the less. THis time, though, the incorporeal ghostly figure manages to move just enough that, with his eyes averted lke so, he can't possibly manage to strike.
<OOC> Ssylrath says, "One on Teppus again, the other attacks Tak as Kiroth stepped back."
GAME: Ssylrath rolls 9 (Teppus): (18)+9 (Teppus): 27
GAME: Ssylrath rolls 9 (Tak): (16)+9 (Tak): 25
<OOC> Ssylrath says, "I believe those both hit."
GAME: Ssylrath rolls 6d6: (16): 16
GAME: Ssylrath rolls 6d6: (18): 18
GAME: You damaged Teppus for 16 points. 50 remaining.
GAME: You damaged Tak for 18 points. 27 remaining.
It is now Schneider's turn! Tak is next!
<OOC> Schneider says, "Can I 5' into melee?"
<OOC> Ssylrath says, "Sure."
The ghostly figures, frustrated by everyone averting their gazes, strike at Tak and Teppus, corrputing and aging their flesh.
<OOC> Schneider says, "I will 5' and full attack. First one is True Strike. What are all our mods? Bard + Haste + ?"
<OOC> Ssylrath says, "Crap! I missed a step! The touch attack is Fort 17 for half. Can I get Fort saves from everyone who got touched please?"
GAME: Kiroth rolls fort: (13)+10: 23
<OOC> Ssylrath says, "I believe tha is all. Averting gaze? Closing eyes?"
<OOC> Tak says, "+3 Attack, +1 AC, +2 Damage from me bard+Haste. 1 extra atack of course."
GAME: Tak rolls fort: (20)+6: 26
<OOC> Verna returns.
GAME: Schneider rolls 1d20+31: (5)+31: 36
GAME: Schneider rolls 1d20+11: (20)+11: 31
GAME: You damaged Kiroth for -11 points. 30 remaining.
GAME: You damaged Tak for -9 points. 36 remaining.
<OOC> Schneider says, "And sword is magical and flaming and arcane strike. So.... rolling miss on the second? Because True Strike negates miss chance due to not looking."
GAME: Teppus rolls fort: (13)+13: 26
<OOC> Schneider says, "High to hit, then."
GAME: Schneider rolls 1d100: (43): 43
GAME: You damaged Teppus for -8 points. 58 remaining.
<OOC> Ssylrath says, "Are your eyes closed or averted?"
<OOC> Schneider says, "Closed."
GAME: Schneider rolls 2d6+7+2+2+1d6: (8)+7+2+2+(2): 21
<OOC> Ssylrath says, "That's the one that had not been hit, the other is away by Teppus. Pose please. :)"
It is now Tak's turn! Kiroth is next!
You paged Kiroth with 'I never got your lay on hands roll?'
Kiroth pages: It was 7
GAME: You damaged Kiroth for -7 points. 37 remaining.
<OOC> Tak says, "Hrm...maintain inspiration. Totally close eyes. CLW touch myself."
It is now Kiroth's turn! Verna is next!
GAME: Tak rolls 1d8+5: (6)+5: 11
GAME: Tak casts Cure Light Wounds. Caster Level: 8 DC: 15
Schneider moves in confidently towards the ghost nearest him, almost dancing as his blade swirls wildly. His eyes remain closed, though he moves as if he could see perfectly, almost following the blade rather than controlling it. The flicker of arcane fire along the edge of the blade makes shadows dance shakily as he strikes without hesitation, though his spell-aided follow through has no such guidance and misses the ghostly target completely.
GAME: You damaged Tak for -11 points. 47 remaining.
<OOC> Kiroth says, "I lay on hands myself, I will avert my gaze and smite the ghost that hit Tak."
GAME: Kiroth rolls 2d6: (7): 7
<OOC> Ssylrath says, "Roll your gaze percentile then your attack percentile please. :)"
Tak yelps as he is touched and feels the damage. "Ouch! Wow, that was nasty. I should have stayed retired, why did I think I could do this again." He chants a little, healing his wounds. "Ok, so I do hope someone will kill these things, I'm not exactly the most talented fighter, and I seem to be lacking a magic weapon, well, I have a whip, but I doubt they are into kink."
GAME: Kiroth rolls 1d100: (92): 92
GAME: Kiroth rolls fort: (9)+10: 19
<OOC> Ssylrath says, "You catch a glimpse of it but still miss. Bad luck. L*]"
<OOC> Ssylrath says, "Wait, your miss chance still."
GAME: Ssylrath rolls 2d10: (8): 8
<OOC> Kiroth says, "I haven't rolled my attack yet"
GAME: You damaged Kiroth for 1 points. 36 remaining.
GAME: Kiroth rolls 1d20+13: (2)+13: 15
<OOC> Ssylrath says, "I caught that. You have a 20% miss chance on your attack too."
<OOC> Ssylrath says, "Oh, and you miss anyway. :("
<OOC> Kiroth says, "Sorry that should be a 17 +1 WF/longsword and +1 Magic weapon"
<OOC> Ssylrath says, "19 still misses."
It is now Verna's turn! Teppus is next!
<OOC> Ssylrath says, "verna, you cast shield and your attack missed last round."
<OOC> Ssylrath says, "Gaze and action? Magic weapon on Tak? :)"
<OOC> Tak says, "Ohh dont, I'd still never hit :)"
<OOC> Ssylrath says, "Roll your sword first anyway."
GAME: Verna rolls melee+3: (12)+3+3: 18
<OOC> Ssylrath says, "Miss."
Kiroth moves forward and he tries to avoid the gaze but still gets caught by it. He grits his teeth as the gaze negated the healing he did. He swings, but because he's averting his gaze he misses.
<OOC> Verna says, "Where are the two located?"
<OOC> Ssylrath says, "One is by the main group including you, the other is about 20' away by Teppus."
<OOC> Verna will cast Chill Touch, approach the nearest while averting gaze and attempt to touch.
GAME: Verna casts Chill Touch. Caster Level: 6 DC: 15
<OOC> Ssylrath says, "Roll percentile twice then please. :)"
<OOC> Verna says, "Twice?"
<OOC> Ssylrath says, "Once to see if you avert, once to see if averting causes you to miss."
GAME: Verna rolls 1d100: (87): 87
GAME: Verna rolls 1d100: (95): 95
<OOC> Ssylrath says, "You see it, but you don't miss. Roll attack."
GAME: Ssylrath rolls 2d10: (13): 13
GAME: Verna rolls melee: (7)+3: 10
GAME: You damaged Verna for 13 points. 10 remaining.
<OOC> Ssylrath says, "Miss. Ghosts are hard to touch."
It is now Teppus' turn! Ghosts is next!
<OOC> Teppus says, "Avert, power attack"
GAME: Teppus rolls 1d100: (2): 2
GAME: Teppus rolls 1d100: (48): 48
<OOC> Ssylrath says, "On the plus side, people who have seen them have determined that only the one by Teppus has the gaze ability."
Verna is familiar with undead of many varieties and the negative energy that powers them. She calls a portion to herself and attempts to close upon the nearest ghost without staring at it. Unfortunately, she does not succeed, and the withering gaze forces her hand to avert where her eyes could not.
GAME: Teppus rolls 1d20+12: (16)+12: 28
GAME: Teppus rolls 1d10+14: (1)+14: 15
<OOC> Ssylrath says, "Wait, you are hasted. Another miss chance and attack?"
<OOC> Ssylrath says, "Teppus? Second attack?"
<OOC> Ssylrath says, "And third, a secodary attack?"
<OOC> Ssylrath says, "I'll move on, Teppus take the rest of your attacks when you unidle?"
It is now Ghosts' turn! Schneider is next!
<OOC> Ssylrath says, "One attacks Teppus the other attacks Schneider."
GAME: Ssylrath rolls 9: (20)+9: 29
GAME: Ssylrath rolls 9 (crit?): (5)+9 (crit?): 14
<OOC> Teppus returns.
<OOC> Teppus says, "I'm sorry. I got pulled away. :)"
GAME: Teppus rolls 1d20+7: (8)+7: 15
<OOC> Ssylrath says, "Excellent. No problem, that's a miss and you have a second primary attack because of Hate."
<OOC> Ssylrath says, "And does 14 Touch hit you? Haste gives you the +1 only so I think so."
GAME: Ssylrath rolls 9: (16)+9: 25
<OOC> Ssylrath says, "So, Fort for half from Teppus and Schneider"
GAME: Schneider rolls fortitude: (16)+5: 21
GAME: Ssylrath rolls 6d6 (halved): (18 (halved)): 18
GAME: You damaged Schneider for 9 points. 38 remaining.
<OOC> Ssylrath says, "We'll catch up with Teppus. :)"
It is now Schneider's turn! Tak is next!
<OOC> Schneider says, "Is there any way to get these guys in one cone?"
<OOC> Schneider says, "15' cone?"
GAME: Ssylrath rolls 1d2: (2): 2
<OOC> Ssylrath says, "Dice say yes to 15'."
<OOC> Ssylrath says, "So yes, cone is a go."
<OOC> Schneider tries to work out how to do this without losing the spell to an AoO. Uhm.
<OOC> Ssylrath says, "Concentration?"
<OOC> Schneider says, "I think I need toi 5' back anyhow. I'll be happy to just get the one if I can avoid broiling my allies."
<OOC> Ssylrath says, "You can."
GAME: Schneider casts Burning Hands. Caster Level: 5 DC: 14
GAME: Schneider rolls 5d4: (15): 15
<OOC> Ssylrath says, "Reflex half I thnk?"
<OOC> Schneider says, "AoE and yes, I think so."
GAME: Ssylrath rolls 12: (15)+12: 27
<OOC> Ssylrath says, "It dodges and has Evasion. Very quick."
It is now Tak's turn! Kiroth is next!
This time, Teppus manages to strike once, though his second blow passes harmlessly through the ghost. He's growling. "Serriel, grant me strength to lay low these poor spirits!"
<OOC> Ssylrath says, "Tak, gaze and action?"
<OOC> Ssylrath says, "Teppus, you get a Haste attack too."
<OOC> Ssylrath says, "And I need a Fort save from you Teppus."
Schneider is not so pleased with the effect his sword is having, so he steps back and summons spirits of fire using strange words in Jotun, calling the names of elementals and bards and beings of power. Though, as it turns out, not very much power, because the sheet of flame he unleashes is avoided with embarassing ease by the ghost he's trying to broil.
GAME: Teppus rolls 1d20+14: (3)+14: 17
<OOC> Tak says, "Can I lightning bolt anything without hitting folks?"
<OOC> Teppus says, "Er, 12, but miss. Thankfully."
<OOC> Ssylrath says, "You can, but you saw the +12 Reflex and Evasion..."
<OOC> Ssylrath says, "Thanks Teppus, now the Fort save?"
<OOC> Ssylrath says, "Heck, you can bolt both Tak if you want..."
<OOC> Tak says, "If they save is it half or no damage?"
<OOC> Ssylrath says, "For them, none."
<OOC> Tak says, "Bah...nevermind"
<OOC> Tak says, "Can I CMW verna without looking at ghosts?"
<OOC> Ssylrath says, "You can. Touch one ally with eyes closed is fine."
<OOC> Tak says, "Ok, maintain inspire, go do that."
GAME: Tak rolls 2d8+8: (11)+8: 19
GAME: Tak casts Cure Moderate Wounds. Caster Level: 8 DC: 16
GAME: You damaged Verna for -19 points. 29 remaining.
It is now Kiroth's turn! Verna is next!
<OOC> Kiroth says, "Double attack ghost"
<OOC> Kiroth says, "Averting gaze and LOH before hand"
GAME: Kiroth rolls 2d6: (5): 5
The bard does not look at the ghosts, but he does hear that his allies are wounded. He squints in the direction of Verna, then moves over and lays a hand on her shoulder. "You know, it could be worse than this." He chants softly, causing the gift of the hymn to flow and heal her wounds. "I mean, you could be a ghost. Can you imagine never eating again, all that delicious food....mmmm, anyone else hungry?"
<OOC> Ssylrath says, "Roll your 50 to avert and your 20 to miss."
GAME: Kiroth rolls 1d100: (62): 62
GAME: Kiroth rolls 1d20+15: (20)+15: 35
GAME: Kiroth rolls 1d20+15: (11)+15: 26
GAME: You damaged Kiroth for -5 points. 41 remaining.
<OOC> Kiroth says, "That was to hit and confirm. Second attack from haste"
GAME: Kiroth rolls 1d20+15: (5)+15: 20
<OOC> Ssylrath says, "Roll your miss chances."
GAME: Kiroth rolls 1d100: (51): 51
GAME: Kiroth rolls 1d100: (24): 24
<OOC> Ssylrath says, "You are good."
GAME: Ssylrath rolls 2d10: (11): 11
GAME: You damaged Kiroth for 11 points. 30 remaining.
GAME: Kiroth rolls Fort: (17)+10: 27
<OOC> Ssylrath says, "But you spotted it. Damage?"
<OOC> Kiroth says, "Checking what counts on a crit, if smite applies or not"
<OOC> Ssylrath says, "One crit, one miss."
<OOC> Ssylrath says, "Flat damage yes."
<OOC> Ssylrath says, "So multiply everything except extra dice."
<OOC> Kiroth says, "would a 23 hit?"
<OOC> Ssylrath says, "Yes."
<OOC> Ssylrath says, "So crit and hit?"
<OOC> Kiroth says, "I forgot about the bard's song"
GAME: Kiroth rolls 2d8+8+10+2+2: (6)+8+10+2+2: 28
GAME: Kiroth rolls 1d8+4+5+1+1: (7)+4+5+1+1: 18
<OOC> Ssylrath says, "You wound it badly."
<OOC> Ssylrath says, "It bleeds ectoplasm."
It is now Verna's turn! Teppus is next!
<OOC> Verna closes eyes and Turns.
<OOC> Ssylrath says, "Thats a Will yes?"
<OOC> Verna says, "Yes. DC is a mighty 14"
GAME: Ssylrath rolls 7+4: (11)+7+4: 22
GAME: Ssylrath rolls 7+4: (17)+7+4: 28
<OOC> Verna says, "Exactly what I thought."
<OOC> Ssylrath says, "They have turn resistance and are unmoved."
<OOC> Verna says, "Also, the Spiritual Weapon."
GAME: Verna rolls melee+3: (3)+3+3: 9
Kiroth focuses on the ghost as he continues to try to avoid it's gaze, but to attack he has to look. He slams his blade into the ghost as he smites it. He whirls around and slashes again at the ghost hurting it badly.
It is now Teppus' turn! Ghosts is next!
<OOC> Teppus says, "FULL ATTACK."
GAME: Teppus rolls 1d20+13: (8)+13: 21
<OOC> Ssylrath says, "Three attacks! Averting gaze?"
GAME: Teppus rolls 1d20+13: (11)+13: 24
<OOC> Teppus says, "Yep."
Verna closes her eyes as she once more calls a morsel of negative energy to herself. This time, its nature is altered slightly before it is released in a burst. Harmless to the living, but potentially painful to the unliving. In this instance, it proves not so much so to these particular ghosts.
GAME: Teppus rolls 1d100: (13): 13
GAME: Teppus rolls 1d100: (13): 13
<OOC> Ssylrath says, "You don;t see it, your first attack misses. Percentile for second and third?"
<OOC> Ssylrath says, "And I still need the Fort save from last round, Teppus."
<OOC> Ssylrath says, "We will continue with Teppus when he is back, still."
It is now Ghosts' turn! Schneider is next!
<OOC> Ssylrath says, "One attacks Schneider, the one on Teppus breaks away to move to Kiroth, but withdraws so as to not provoke. One attack."
GAME: Ssylrath rolls 9: (4)+9: 13
<OOC> Ssylrath says, "Does that touch Schneider?"
<OOC> Schneider says, "Not with haste."
It is now Schneider's turn! Tak is next!
<OOC> Ssylrath says, "Action? Both are close now."
<OOC> Schneider says, "Attacking again, full attack, first one has True Strike."
<OOC> Ssylrath says, "True Strike from what? You Burning Handsed last round."
GAME: Schneider rolls 1d20+31: (4)+31: 35
<OOC> Schneider says, "Oh!"
<OOC> Schneider says, "Right, 5' step back, cast True Strike"
<OOC> Ssylrath says, "Done. :) Cast and pose. :)"
It is now Tak's turn! Kiroth is next!
GAME: Teppus rolls 1d100: (15): 15
GAME: Teppus rolls 1d100: (70): 70
<OOC> Teppus laughs.
GAME: Schneider casts True Strike. Caster Level: 5 DC: 14
<OOC> Teppus says, "I thought I only got the one role, Ssyl. Okay."
GAME: Teppus rolls fort: (4)+13: 17
<OOC> Teppus says, "Sorry. I've a bit of RL going on that's distracting me."
Schneider has stepped back and found out that his area effect spell was even less effective than his blade. So he begins his chant of insight, seeking the insight of spirits once again. Chanting his invocation, he exhorts the spirits, "Lead me to the heart of the enemy!" His motions become slow and deliberate, and he no longer seems to be relying on mundane sight.
<OOC> Ssylrath says, "Make your secondary attack Teppus? :)"
GAME: Teppus rolls 1d20+7: (6)+7: 13
GAME: Ssylrath rolls 12d6 (halved, Teppus): (37 (halved, Teppus)): 37
GAME: You damaged Teppus for 18 points. 40 remaining.
<OOC> Ssylrath says, "Okay! Everything is caught up! :) Tak?"
<OOC> Tak says, "I'm going to stop my maintain, but my inspire will last +2 more rounds due to lingering feat"
<OOC> Tak says, "I cant think of anything but to use a wand of CLW on Kiroth"
GAME: Tak rolls 1d8+1: (6)+1: 7
GAME: Tak used a Wand of Cure Light Wounds.
GAME: You damaged Kiroth for -7 points. 37 remaining.
It is now Kiroth's turn! Verna is next!
<OOC> Kiroth says, "Use LOH on myself, avert gaze and double attack ghost"
GAME: Kiroth rolls 2d6: (12): 12
Tak is not a fighter, purely a support bard, as he tries to figure out what to do, he draws out a wand and taps Kiroth. "Here, bless you my son, go forth and save me."
GAME: You damaged Kiroth for -12 points. 49 remaining.
GAME: Kiroth rolls 1d20+15: (20)+15: 35
GAME: Kiroth rolls 1d20+15: (8)+15: 23
GAME: Kiroth rolls 1d20+18: (8)+18: 26
<OOC> Ssylrath says, "Those all hit, misschances?"
<OOC> Kiroth says, "for avert gaze"
GAME: Kiroth rolls 1d100: (93): 93
<OOC> Kiroth says, "For miss chances"
GAME: Kiroth rolls 1d100: (66): 66
GAME: Kiroth rolls 1d100: (40): 40
<OOC> Kiroth says, "fort save"
GAME: Kiroth rolls Fort: (6)+10: 16
<OOC> Ssylrath says, "So you crit and hit."
GAME: Kiroth rolls 2d8+8+10+2+2: (6)+8+10+2+2: 28
GAME: Ssylrath rolls 2d10: (11): 11
GAME: Kiroth rolls 1d8+4+5+1+1: (5)+4+5+1+1: 16
GAME: You damaged Kiroth for 11 points. 38 remaining.
<OOC> Ssylrath says, "You destroy one. Pose it."
It is now Verna's turn! Teppus is next!
Kiroth takes the gaze from the other even though he tries to avert his eyes. He hits the same spot as before and his sword rips through the ghost destroying it. He nods to Tak, "Thank you Tak."
<OOC> Verna frowns as she overlooked this last turn. "Full touch attack on the ghost. Attempt to avert gaze."
<OOC> Ssylrath says, "Go ahead. You only got one touch with cast last round."
<OOC> Verna says, "Cast it several rounds ago and has up to 6 touches."
<OOC> Ssylrath says, "OK. I thought it was just last round? Go ahead."
<OOC> Verna says, "Also, bonuses from Haste and Bard to attack are +2? +3?"
<OOC> Ssylrath says, "+3 total."
GAME: Verna rolls 1d100: (35): 35
GAME: Verna rolls 1d100: (66): 66
<OOC> Ssylrath says, "That's all good so far..."
GAME: Verna rolls melee+3: (6)+3+3: 12
<OOC> Ssylrath says, "Haste miss chance?"
GAME: Verna rolls 1d100: (17): 17
<OOC> Ssylrath says, "12misses."
GAME: Verna rolls 1d100: (8): 8
<OOC> Ssylrath says, "That misses too. Is the Spiritual Weapon done?"
<OOC> Verna says, "Not yet."
GAME: Verna rolls melee+3: (10)+3+3: 16
It is now Teppus' turn! Ghosts is next!
Trying to fight while keeping your eyes off the targets is hard. Really hard.
Teppus is havng a difficult time with this. Swing, swing, swing goes the glaive. WHiff, whiff, whiff is the sound it actually makes.
<OOC> Teppus says, "I attack!"
GAME: Teppus rolls 1d100: (63): 63
GAME: Teppus rolls 1d100: (84): 84
GAME: Teppus rolls 1d100: (66): 66
GAME: Teppus rolls 1d100: (46): 46
<OOC> Ssylrath says, "You spot it and can hit."
GAME: Ssylrath rolls 2d10: (14): 14
GAME: You damaged Teppus for 14 points. 26 remaining.
Verna's knowledge of the undead is not the same as any practical experience in combatting the same in a physical manner. Her reach is limited, and averting her eyes does not aid matters. She does attempt to take advantage of her accelarted state, but both of her flails at the adjacent trapped spirit fail.
<OOC> Ssylrath says, "Teppus, attacks? All three can hit."
<OOC> Teppus nodnods. :) Is rolling.
GAME: Teppus rolls 1d20+13: (15)+13: 28
GAME: Teppus rolls 1d20+13: (5)+13: 18
GAME: Teppus rolls 1d20+8: (19)+8: 27
<OOC> Teppus says, "Two hits, I presume?"
<OOC> Teppus says, "I've been shorting myself damage too :P"
<OOC> Ssylrath says, "Yes."
GAME: Teppus rolls 1d10+17: (1)+17: 18
GAME: Teppus rolls 1d10+17: (6)+17: 23
<OOC> Ssylrath says, "It did not like that at all."
It is now Ghosts' turn! Schneider is next!
<OOC> Ssylrath says, "It attacks Teppus again. Boo!"
<OOC> Teppus says, "Nooo"
GAME: Ssylrath rolls 9: (15)+9: 24
<OOC> Ssylrath says, "Fort half!"
GAME: Ssylrath rolls 6d6: (24): 24
The one remaining ghost turns on Teppus in retaliation for his strikes, reaching out and touching him with its corrupting essence.
It is now Schneider's turn! Tak is next!
"Down you go," roars Teppus, bringing his glaive to bear twice more. He's taking advantage of his strength of arms and just /striking/ them again and again. He seems to be a little restrained in his use of more divine powers, but so far, it seems to be working for him.
<OOC> Schneider says, "One bad guy left?"
<OOC> Ssylrath says, "Yes."
<OOC> Schneider says, "I will reach out and Whack him with True Strike. Eyes closed, of course."
<OOC> Ssylrath says, "Roll them."
GAME: Schneider rolls 1d20+31: (16)+31: 47
GAME: Schneider rolls 1d20+11: (7)+11: 18
GAME: Schneider rolls 2d6+9+1d6: (7)+9+(2): 18
It is now Tak's turn! Kiroth is next!
<OOC> Tak says, "This will be the second round of lingering. I'm going to hit Teppus with the CLW wand."
GAME: Tak rolls 1d8+1: (2)+1: 3
GAME: You damaged Teppus for -3 points. 29 remaining.
It is now Kiroth's turn! Verna is next!
The bard continues to...well, do not very much. He moves over and taps Teppus with the wand. "Be heaaaled!" he calls out, still trying not to look at ghosts. "Now someone kill it.....again, cause, its a ghost, its already dead! Re-kill it!"
Schneider has been giving the blessing of the spirits again, it seems, bringing his blade in a slow sweep through the enemy spirit in a deliberate motion unaided by mundane sight. His flaming sword and arcane power crackle, but to not snap the spirit's will nor cause it to pop from existence. The arcane speed he's gifted with is wasted as without the spiritual sight, he cannot seem to strike the ghostly monster.
<OOC> Kiroth says, "How bad does the other gost look?"
<OOC> Kiroth says, "ghost"
GAME: Tak used a Wand of Cure Light Wounds.
<OOC> Ssylrath says, "Bad. There is only one."
<OOC> Kiroth says, "I'll charge and attack him"
<OOC> Ssylrath says, "He's right there,no charge needed."
<OOC> Kiroth says, "Oh then step up and double attack"
GAME: Kiroth rolls 1d20+18: (5)+18: 23
<OOC> Kiroth says, "Averting gaze"
GAME: Kiroth rolls 1d100: (24): 24
<OOC> Kiroth says, "Miss chances"
<OOC> Kiroth says, "I'll smite him as well"
<OOC> Kiroth says, "So the attack rolls are both 23"
<OOC> Kiroth says, "Mis chances"
GAME: Kiroth rolls 1d100: (88): 88
GAME: Kiroth rolls 1d100: (8): 8
<OOC> Ssylrath says, "One hit."
GAME: Kiroth rolls 1d8+4+5+1+1: (1)+4+5+1+1: 12
<OOC> Ssylrath says, "That destroys it too."
Kiroth turns as towards the other ghost and he strides forward to smite the other ghost as well. His sword goes through it and he destroys it. He looks around, "Who's hurt?"
Tak holds up his wand, "I actually make these, so unless you got spare healing energy, I Can tap folks a few more times. Like this." He taps his own head.
<OOC> Tak says, "1 CLW on myself"
GAME: Tak used a Wand of Cure Light Wounds.
GAME: Tak rolls 1d8+1: (5)+1: 6
Sliumping, Teppus loooks at the others. "Me," he says, "I'd like to restrain my use of my own healing abilities for the moment. WE may yet have more trouble to face."
Verna was attempting to usher the spirit on. She simply found little success in doing so. She is pleased when the final one discoporates. "I can also offer healing." She expects more positive results from that activity.
Kiroth nods to Tak, "Thank you again for the healing. Does anyone know what these are. If someone mentioned it before I did not catch it."
Tak shrugs "Ehh, if I don't heal folks, you fall down, and then I'm all alone....I'm scared of the dark." He grins a bit.
"Whoodf," says Teppus. He's leaning on the haft of his glaie and looking fairly hurt. "DOn't like thoase things," he mutters, panting.
Schneider looks around at the ghosts, or where the ghosts once were, and he laughs as Tak uses the wand. "I like that," he says with amusement. "One for me, if you please." He sighs blissfully, not caring whether he's healed by Teppus or Tak.
You paged Verna with 'You know they will be back in a few days to weeks, until their unfinished business is completed.'
As the dust settles you see that there is a door across the way, closed, and the remains of many books. There is little else here. Checking and then opening the far door reveals a room hit by bright light with many plants and flowers growing under a magical sun.
Kiroth moves into the room first and he looks around. He again turns on his banesight just incase as he looks around the plants
"They are ghosts," Verna explains. "Spirits of the fallen who are unable to journey to judgement and final reward or punishment. They are bound to this location by their deaths, and cannot be permanently destroyed by normal means. They shall reform and return until they are freed."
<OOC> Tak ends with a 30 in knowledge nature :)
<OOC> Ssylrath says, "You can;t take 20 on knowledge checks, because you can't retry."
<OOC> Tak says, "I can, bard power :)"
<OOC> Tak says, "Once a day"
Schneider peers through the door and into the brightly lit room. "Is this what we're looking for?" he asks curiously. He eyes Verna, and wonders, "Is there any way to tell what keeps them here? Surely they'd be just as happy moving on as well?"
<OOC> Ssylrath says, "You easily spot the Rainbow Delphiniums, as well as several poisonous and otherwise dangerous flowers. :)"
Tak walks into the garden pointing at plants. "This is the one we want, take these....don't eat that, its poisonus.....that one...hrm....we can smoke that one, its um...relaxing."
Kiroth frowns, "If they are poisonous and have no healing qualities we should destroy them out in the open so we do not harm ourselves."
Tak shakes his head "No no, a proper poison, sometimes can be used as a cure. We need to collect certain ones, the trick is making sure you give them to the right people."
Timestop by Ssylrath has left.
Schneider peers at poisons and plants and says after a moment, "If you can't use it to make food taste better or put into a potion, I have no use for it. Do as you will with the rest of the stuff."
"There is medicinal value possible," Verna notes, "even if it might also be utilized to harm." She also further explains to Schneider witha nod. "They would, I wish to aid them. However, it will take time a research to determine what might free their souls, and it will risk whoever returns to do so. It is not a matter to be taken lightly."
Tak sighs "Money folks, its worth money. Harvest what I suggest and we can at least make some money off the trip beyond what the guild would pay."
Whenever you eventually make it out your employer is very happy with the flowers and takes them, muttering about large-scale ritual magic against the Dran hordes. You have helped the war effort at least a little! With some luck, anyway.
Kiroth brushes off his hands after the job is done, "Well I guess we are done here."
Schneider nods to Kiroth, sheathes his blade, and yawns. "Yep. Our work here is done, then. Let's go get something to drink."