Template:FeatsSummaryMetamagic
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| Feats | |||
| name | type | description | prerequisites |
| Acquatic Spell | Metamagic | You've trained to cast spells underwater. | -- |
| Burning Spell | Metamagic | You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor. | -- |
| Concussive Spell | Metamagic | You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor. | -- |
| Disruptive Spell | Metamagic | Your magical energies cling to enemies, interfering with their spellcasting. | -- |
| Echoing Spell | Metamagic | You have learned how to release most, but not all, of a spell's potential when you cast it. | -- |
| Ectoplasmic Spell | Metamagic | Your spells breach the gulf between dimensions, sending ghostly emanations into the ether. | -- |
| Elemental Spell | Metamagic | You can manipulate the elemental nature of your spells. | -- |
| Empower Spell | Metamagic | You can increase the power of your spells, causing them to deal more damage. | -- |
| Enlarge Spell | Metamagic | You can increase the range of your spells. | -- |
| Extend Spell | Metamagic | You can make your spells last twice as long. | -- |
| Flaring Spell | Metamagic | You dazzle creatures when you affect them with a spell that has the fire, light, or electricity descriptor. | -- |
| Focused Spell | Metamagic | When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist. | -- |
| Heighten Spell | Metamagic | You can cast spells as if they were a higher level. | -- |
| Lingering Spell | Metamagic | You spell clings to existence, slowly fading from the world. | -- |
| Maximize Spell | Metamagic | Your spells have the maximum possible effect. | -- |
| Persistent Spell | Metamagic | You can modify a spell to become more tenacious when its targets resist its effect. | -- |
| Piercing Spell | Metamagic | Your studies have helped you develop methods to overcome spell resistance. | -- |
| Quicken Spell | Metamagic | You can cast spells in a fraction of the normal time. | -- |
| Reach Spell | Metamagic | Your spells go farther than normal. | -- |
| Sickening Spell | Metamagic | You can sicken creatures with your spells. | -- |
| Silent Spell | Metamagic | You can cast your spells without making any sound. | -- |
| Still Spell | Metamagic | You can cast spells without moving. | -- |
| Thanatopic Spell | Metamagic | Your spells can pierce wards against negative energy and even affect undead targets. | Knowledge (religion) 6 ranks, Spell Focus (necromancy). |
| Threnodic Spell | Metamagic | You can convert mind-affecting magic to necromantic power capable of controlling undead. | Knowledge (religion) 6 ranks, Spell Focus (necromancy). |
| Thundering Spell | Metamagic | You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening creatures damaged by their effects. | -- |
| Widen Spell | Metamagic | You can cast your spells so that they occupy a larger space. | -- |