Difference between revisions of "World Bestiary"

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==Familiars==
 
==Familiars==
Emblem of Ea allows [http://paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars all of the familiars listed in the Core Rule Book], in addition to the ones below. Improved Familiars are not available. Core familiars will be listed here when Lahar has another bout of OCD.
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Emblem of Ea allows the following familiars. Improved Familiar is not available.
   
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{{TableMain}}
 
  +
{{T01}}
[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html#donkey-rat_cr-1/4 Donkey Rat]
 
  +
|colspan="3"|Wizard Familiars
 
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{{T02}}
[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html#fox_cr-1/3 Fox]
 
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| Familiar||Special Ability||Stats
 
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|-
[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html#goat_cr-1/3 Goat]
 
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| Bat||Master gains a +3 bonus on Fly checks||[http://paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars Stats]
 
  +
|-
[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html#hedgehog_cr-1/8 Hedgehog]
 
  +
| Cat||Master gains a +3 bonus on Stealth checks||[http://paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars Stats]
 
  +
|-
[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html#housecentipede_cr-1/8 House Centipede]
 
  +
| Hawk||Master gains a +3 bonus on sight-based and opposed Perception checks in bright light||[http://paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars Stats]
 
  +
|-
[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html#kingcrab_cr-1/4 King Crab]
 
  +
| Lizard||Master gains a +3 bonus on Climb checks||[http://paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars Stats]
 
  +
|-
[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html#pig_cr-1/3 Pig]
 
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| Monkey||Master gains a +3 bonus on Acrobatics checks||[http://paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars Stats]
 
  +
|-
[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html#thrush_cr-1/3 Thrush]
 
  +
| Owl||Master gains a +3 bonus on sight-based and opposed Perception checks in shadows or darkness||[http://paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars Stats]
 
  +
|-
[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html#turtle_cr-1/6 Turtle]
 
  +
| Rat||Master gains a +2 bonus on Fortitude saves||[http://paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars Stats]
  +
|-
  +
| Raven*||Master gains a +3 bonus on Appraise checks||[http://paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars Stats]
  +
|-
  +
| Viper||Master gains a +3 bonus on Bluff checks||[http://paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars Stats]
  +
|-
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| Toad||Master gains +3 hit points||[http://paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars Stats]
  +
|-
  +
| Weasel||Master gains a +2 bonus on Reflex saves||[http://paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars Stats]
  +
|-
  +
| Blue-ringed octopus||Master gains a +3 bonus on Swim checks||[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html Stats]
  +
|-
 
| Donkey rat||Master gains a +2 bonus on Fortitude saves||[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html Stats]
  +
|-
 
| Fox||Master gains a +2 bonus on Reflex saves||[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html Stats]
  +
|-
 
| Goat||Master gains a +3 bonus on Survival checks||[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html Stats]
  +
|-
 
| Hedgehog||Master gains a +2 bonus on Will saves||[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html Stats]
  +
|-
 
| House centipede||Master gains a +3 bonus on Stealth checks||[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html Stats]
  +
|-
  +
| King Crab||Master gains a +2 bonus on CMB checks to start and maintain a grapple||[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html Stats]
  +
|-
 
| Pig||Master gains a +3 bonus on Diplomacy checks||[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html Stats]
  +
|-
 
| Scarlet||spider Master gains a +3 bonus on Climb checks||[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html Stats]
  +
|-
 
| Thrush*||Master gains a +3 bonus on Diplomacy checks||[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html Stats]
  +
|-
 
| Turtle||Master gains a +1 natural armor bonus to AC||[http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/newFamiliars.html Stats]
  +
|}
   
   

Revision as of 23:43, 18 February 2014

Tenebrae exists in a world saturated with magic. When viewing its creatures then, it requires something of a shift from traditional thinking. In such a world, creatures constructed of pure arcane are possible, and so it should come as no surprise that creatures may be formed from pure concept, as well.

Otyugh.jpg

Concepts such as good, evil, law, and chaos are tangible things in a realm of this type. In a world saturated, these elements take on near-living forms and influences. Magic can call upon and be influenced by the forces of chaos as equally as it may be the forces of good. And, so may living creatures may be "part law" as much as they are "part magic."

Evil, chaos, law, good are then tangible forces on their own. They influence the world around them. It follows then, that not all creatures are redeemable on the modern sense--and if they are it lies in the realm of epic taletelling.

This may appear to fly in the face of conventional ideas of "gray morality." Yet, it makes sense when we accept these concepts as actual elements within the setting. These elements are the result of "high fantasy" and are part of, and exist within, a world saturated in magic, concept, and the otherworldly.

It makes templates such as "anarchic" possible and even desired. So the lesson here is--enjoy it for what it is, and realize we are in a realm other than our own.


Bestiary

For storylines, Tenebrae makes use of the Bestiary 1 and Bestiary 2 and Bestiary 3. PrPs may make use of any of these books, with with a limited number of creatures (such as dragons and demiliches) allowed only through pre-approval (check Player Run Plots for specific guidelines). Catfolk just do not exist; they do not fit our theme at this time.

In addition, the following are available.

Creature CR Description
Drake 4 Short-tempered, flightless
Mogareg 4 Demon-touched oruch whose past lies in Alexandros' history
Trygon 8 Experiments of Charnese design
Vrorag 8 An ogre of frightening size, who stands upon the lower body of a rhinoceros
Spirits Varies Using Spirits in Tenebrae


Template Description
Anarchic Creatures touched by Chaos
Axiomatic Creatures touched by Law
Clockwork Tick-tock

Companions

Characters may choose familiars and animal companions from the list below. When statting up your animal companion, you might find this generator useful for some of the Core options.

As companions are considered part of a character's story, we do not support frequent swapping, or swapping for advantage.

When you receive a companion, please +request to staff which companion you would like, and we'll place them in your inventory. You may then track their stats in:

  • A cnote
  • On your character's wikipage (include the URL in the cnote)

These stats must be approved and available to any DM or PDM promptly on request.

Available Animal Companions
Ape Cat, Small (cheetas, leopards) Griffon Snake, Viper
Badger (mushroom) Crocodile, Alligator Hippogriff Toad, Giant
Bear (updated) Deinonychus, Velociraptor Horse Swiftclaw (sith-makar)
Bird Digger (khazad) Moose, Elk (Megaloceros) Wolf
Boar Dog Pony
Camel Rhinoceros Shark
Cat, Large (lions, tigers) Elephant Snake, Constrictor
Plants: Carnivorous Flower, Crawling Vine, Sapling Treant*

* See below

Animal Companion Advancement

Use your effective druid level to determine your companion's advancement. See your class features for details. For example, for rangers, this will be their total ranger levels -3.

Animal Companion Advancement
Effective Druid Level HD BAB Fort Ref Will Skills Feats Natural Armor Bonus Str/Dex Bonus Bonus Tricks Special
1st 2 +1 +3 +3 +0 2 1 +0 +0 1 Link, share spells
2nd 3 +2 +3 +3 +1 3 2 +0 +0 1
3rd 3 +2 +3 +3 +1 3 2 +2 +1 2 Evasion
4th 4 +3 +4 +4 +1 4 2 +2 +1 2 Ability score increase
5th 5 +3 +4 +4 +1 5 3 +2 +1 2
6th 6 +4 +5 +5 +2 6 3 +4 +2 3 Devotion
7th 6 +4 +5 +5 +2 6 3 +4 +2 3
8th 7 +5 +5 +5 +2 7 4 +4 +2 3
9th 8 +6 +6 +6 +2 8 4 +6 +3 4 Ability score increase, Multiattack
10th 9 +6 +6 +6 +3 9 5 +6 +3 4
11th 9 +6 +6 +6 +3 9 5 +6 +3 4
12th 10 +7 +7 +7 +3 10 5 +8 +4 5
13th 11 +8 +7 +7 +3 11 6 +8 +4 5
14th 12 +9 +8 +8 +4 12 6 +8 +4 5 Ability score increase
15th 12 +9 +8 +8 +4 12 6 +10 +5 6 Improved evasion
16th 13 +9 +8 +8 +4 13 7 +10 +5 6
17th 14 +10 +9 +9 +4 14 7 +10 +5 6
18th 15 +11 +9 +9 +5 15 8 +12 +6 7
19th 15 +11 +9 +9 +5 15 8 +12 +6 7
20th 16 +12 +10 +10 +5 16 8 +12 +6 7 Ability score increase

Plant Animal Companions

Plant Animal Companions

Plant companions are plant creatures. This means they possess the plant type. Use the normal animal companion rules and progression, but with the following changes:

Saves: Lose good Ref save (Fort only)
Class Skills: Perception and Stealth
BAB: Same.
HD: Same.
Special: Plant animal companions may not take armor proficiency, nor may they wear armor or use most gear (we're currently letting them use amulets if laid among their branches or wound around the vines). Instead, they possess immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Immunity to paralysis, poison, polymorph, sleep effects, and stunning.

As plant companions are a new thing, we'll be watching them to see how they do, and feedback is welcome.

Environmental

Emblem of Ea allows the standard environmental hazards and flora found in Core as well as Bestiary 1 and 2 (3 available by approval). In addition, we have the following house items.

Alexandrian Roundleaf: The local name for a commonly-used tea leaf that produces tea with a mild taste. It’s found in the hills to the southwest of the city, where it grows in patches like clover. Alexandrian Roundleaf is uncommonly small for a tea-leaf, and round—the source of its name.

Glowcap: A type of small mushroom found in deep forests. Glowcaps are found most easily at night, because they glow in the absence of light (it’s bioluminescent). Used for the creation of a sweet-smelling, soothing incense when purified and processed. It can also be used raw—the stem’s cut up, the cap crushed into a sticky paste, and both are put on a heat source such as a piece of coal or firewood—but it’s much less potent that way.

Familiars

Emblem of Ea allows the following familiars. Improved Familiar is not available.

Wizard Familiars
Familiar Special Ability Stats
Bat Master gains a +3 bonus on Fly checks Stats
Cat Master gains a +3 bonus on Stealth checks Stats
Hawk Master gains a +3 bonus on sight-based and opposed Perception checks in bright light Stats
Lizard Master gains a +3 bonus on Climb checks Stats
Monkey Master gains a +3 bonus on Acrobatics checks Stats
Owl Master gains a +3 bonus on sight-based and opposed Perception checks in shadows or darkness Stats
Rat Master gains a +2 bonus on Fortitude saves Stats
Raven* Master gains a +3 bonus on Appraise checks Stats
Viper Master gains a +3 bonus on Bluff checks Stats
Toad Master gains +3 hit points Stats
Weasel Master gains a +2 bonus on Reflex saves Stats
Blue-ringed octopus Master gains a +3 bonus on Swim checks Stats
Donkey rat Master gains a +2 bonus on Fortitude saves Stats
Fox Master gains a +2 bonus on Reflex saves Stats
Goat Master gains a +3 bonus on Survival checks Stats
Hedgehog Master gains a +2 bonus on Will saves Stats
House centipede Master gains a +3 bonus on Stealth checks Stats
King Crab Master gains a +2 bonus on CMB checks to start and maintain a grapple Stats
Pig Master gains a +3 bonus on Diplomacy checks Stats
Scarlet spider Master gains a +3 bonus on Climb checks Stats
Thrush* Master gains a +3 bonus on Diplomacy checks Stats
Turtle Master gains a +1 natural armor bonus to AC Stats