World Bestiary

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Tenebrae exists in a world saturated with magic. When viewing its creatures then, it requires something of a shift from traditional thinking. In such a world, creatures constructed of pure arcane are possible, and so it should come as no surprise that creatures may be formed from pure concept, as well.

Otyugh.jpg

Concepts such as good, evil, law, and chaos are tangible things in a realm of this type. In a world saturated, these elements take on near-living forms and influences. Magic can call upon and be influenced by the forces of chaos as equally as it may be the forces of good. And, so may living creatures be "part law" as much as they are "part magic."

Evil, chaos, law, good are then tangible forces on their own. They influence the world around them. It follows then, that not all creatures are redeemable on the modern sense--though a small few may be, and if they are it lies in the realm of epic taletelling.

This may appear to fly in the face of conventional ideas of "gray morality." Yet, it makes sense when we accept these concepts as actual elements within the setting. These elements are the result of "high fantasy" and are part of, and exist within, a world saturated in magic, concept, and the otherworldly.

It makes templates such as "anarchic" possible and even desired. So the lesson here is--enjoy it for what it is, and realize we are in a realm other than our own.

Core

Characters may choose familiars and animal companions from the Core Rulebook, plus others listed below.

For storylines, Tenebrae makes use of the Bestiary 1 and Bestiary 2. PrPs are currently limited to the Bestiary 1, with Bestiary 2 allowable through pre-approval.

House

Companions

Companion Description
Digger Khazadi-bred landsharks
Swiftclaw Raptor mounts of the sith'makar

Creatures

Creature CR Description
Drake 4 Short-tempered, flightless
Mogareg 4 Demon-touched oruch whose past lies in Alexandros' history
Trygon 8 Experiments of Charnese design
Vrorag 8 An ogre of frightening size, who stands upon the lower body of a rhinoceros
Spirits Varies Using Spirits in Tenebrae

Familiars

No house familiars at this time.


Templates

Template Description
Anarchic Creatures touched by Chaos
Axiomatic Creatures touched by Law
Clockwork Tick-tock

Environmental

Alexandrian Roundleaf: The local name for a commonly-used tea leaf that produces tea with a mild taste. It’s found in the hills to the southwest of the city, where it grows in patches like clover. Alexandrian Roundleaf is ncommonly small for a tea-leaf, and round—the source of its name.

Glowcap: A type of small mushroom found in deep forests. Glowcaps are found most easily at night, because they glow in the absence of light (it’s bioluminescent). Used for the creation of a sweet-smelling, soothing incense when purified and processed. It can also be used raw—the stem’s cut up, the cap crushed into a sticky paste, and both are put on a heat source such as a piece of coal or firewood—but it’s much less potent that way.

Other Sources

Companions

Moose, Elk (Megaloceros)

Familiars

Donkey Rat

Fox

Goat

Hedgehog

House Centipede

King Crab

Pig

Thrush

Turtle